A downloadable ending for Windows

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walk and talk with the inhabitants of a blood-stained sanctuary

a walking-sim conclusion to a different story

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This is an interactive walking-sim conclusion and companion piece to my previous game KLOSTERTRIEKA, a 2D top-down airplane shooter.

Wander through a sanctuary blood-bound to a vengeful spirit that was denied heaven. Please walk around, talk to the creatures, and explore until you are bored and done with it. This is my second work of media under the name bonitāka.

Controls:

WASD keys to move
Use mouse to look around
Left Mouse Button to interact
SPACE to Jump
ESC to exit game

Credits and thanks:

  • Adam for the camera pixelation shader and the shared passion for Godot and Blender that I have
  • Seo for teaching me about weight painting when I could not figure out why my models were not importing
  • Brecht for getting me into substance designer and then not using it
  • Ivory for Godot help and the fun conversations and attempts at helping me figure out how to use Trenchbroom in Godot (it did not work out) 
  • Jayden for being the person I initially started making this for and then this turned into a lore piece for another game they had the unfortunate experience of witnessing the making of
  • Martijn, Richard, Ruben, and Adam (again) for the invaluable blender help
  • in-game font is Pixellari by Zacchary Dempsey-Plante
Updated 21 days ago
Published 22 days ago
StatusReleased
PlatformsWindows
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
Authorbonitāka
GenreInteractive Fiction
Made withGodot, Aseprite, Blender
Tags3D, Atmospheric, Cute, Exploration, Low-poly, mothcore, PSX (PlayStation), Short, Surreal, Walking simulator
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse
AccessibilitySubtitles

Download

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Click download now to get access to the following files:

a garden of moths_v1_0.zip 64 MB

Development log